![]() Now, however, the very model of how film is made and distributed is being examined anew. Tempting, yes, but the relationship has been repeatedly tarnished, House of the Dead and Wing Commander being prime examples. ![]() The games industry brings ready-made scenarios, characters and a fanbase to movie producers, while exposure on the big screen feeds back into game sales. Yet it is one that neither seems willing to walk away from – the symbiotic allure at its heart is just too strong. ![]() G iven that both are such strong visual mediums, video games and films have endured a surprisingly fractious relationship.
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